games:cream-of-the-crop
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| ====== Cream of the Crop ====== | ====== Cream of the Crop ====== | ||
| - | {{: | + | Competing farmers are trying to use the same farmland to grow their crops. They realized that to keep the pests away it is best to mix the crops they grow onto the same field. But the farmers cannot agree on who should plant which crops. |
| - | A pattern-making game for the piecepack by Jay Cormier and Don Kirkby | + | Farmers (players) use seeds (coins) or dice to move their tractors (pawns) around |
| - | Version 1.1, 2 Jan 2010 | + | |
| - | Copyright © 2010 Jay Cormier and Don Kirkby | + | |
| - | 2 to 4 players, 30 minutes | + | |
| - | Licenced under the [[http:// | + | |
| - | + | ||
| - | Equipment needed: one piecepack | + | |
| - | ===== The Game ===== | + | ===== Setup ===== |
| - | Competing farmers are all trying to use the same farmland to grow their crops. | + | Separate |
| - | Players use seeds (coins) or dice to move their tractors | + | Place nine of the tiles grid-side up in a 3x3 square |
| - | ===== Set-up ===== | + | Place one ace tile near each side of the board. Those are **direction indicators**. These tiles are not part of the board, so leave a small gap. Place the matching die near each direction indicator. |
| - | Find the ace and null tiles, then place the other tiles grid side up. Place 9 of those 16 grid tiles in a 3x3 square | + | Put the four null tiles face up and one of the remaining |
| + | Those are the five **prizes** for the county fair. | ||
| + | If you are playing with three players, use three grid-side up tiles to make a total of seven prizes. | ||
| - | Place one ace tile near each side of the board to make the **direction indicators**. | + | You will not need the six remaining grid tiles, so put them aside. |
| - | Make a row with the four null tiles suit side up where everyone can see them. Take one of the grid tiles and place it grid side up with the null tiles to make five **prizes** for the county fair. | + | Let each player choose |
| - | You won't need the six remaining grid tiles, so put them aside. If you're playing with three players, use three grid-side-up tiles to make a total of seven prizes. | + | Place all the **seeds** (coins) in a bag and let each player draw three seeds. Keep the seeds hidden from the other players. If you do not have a bag, place them in the box and draw without looking. |
| - | Let each player | + | Roll the dice to choose the starting |
| - | Place all the **seed** coins in a bag and let each player draw three seeds. | + | {{: |
| - | Roll the dice to choose the starting player. | ||
| - | {{: | + | ===== How to play ===== |
| + | You can move your tractor either by using a seed or a die. | ||
| - | + | **Move by seed**: Pick a seed from your hand, and show the rank to the other players. | |
| - | ===== Play ===== | + | If you move over the edge of the board, wrap around to the opposite side of the board and continue the rest of the move. If you play a null seed, then roll the matching die and follow the rules in the next section. |
| - | On your turn, choose whether | + | **Move by die**: Choose the die for the direction |
| - | * **Seed** - Pick a seed from your hand, and show the value to the other players. Play the seed suit side up on the board space under your tractor, and move the tractor. The seed's **suit** tells you which direction to move (towards the direction indicator of the same suit), and the seed's **value** tells you how far to move. If you move over the edge of the board, **wrap** around to the opposite side of the board and continue the rest of the move. If you play a **null** value seed, then roll the matching die and follow the rules in the next section. | + | If you finish your move on a space with a seed, pick it up and place it in your hand. |
| - | * **Die** - Choose the die for the **direction** you want to move. Roll the die to determine **how far** you move in that direction. If you roll a **null**, choose a value between one and five and move your tractor that many spaces. | + | |
| - | If you finish your move on a space with a **seed**, pick it up and place it in your hand. | + | If you finish your move on another player' |
| - | If you finish your move on another player' | + | If you played a seed, draw another one from the bag and place it in your hand. If you played a seed and picked one up from the board, you still draw and end up with one more seed than you started with. But any player with more than five seeds in hand must choose one of the seeds and put it back in the bag. Once the bag is empty, the only way to get seeds is by landing on them. |
| - | ===== Example | + | ==== Example |
| - | {{: | + | Sun (red) and Moon (black) have already made their first moves. On Sun's next turn, Sun chooses to use a 3 in the direction |
| - | Red and Blue have already made their first moves. On Red's next turn, Red chooses to use a 3 in the direction | + | {{: |
| + | {{: | ||
| - | {{: | ||
| + | ==== Prizes ==== | ||
| - | ===== Prizes ===== | + | There are two types of prizes to win: crop and mixed harvest prizes. |
| + | To win a crop prize, create a diagonal, vertical or horizontal line with three seeds of one suit. Take the prize tile of that suit from the county fair. | ||
| - | If you created | + | To win a mixed harvest prize, create a line of four seeds with one of each suit. Take the grid tile from the county fair. |
| - | If you played a seed, **draw** another one from the bag and place it in your hand. If you played | + | Each prize is only awarded once per game. For example, if the corn prize (crowns) has already been taken, creating a line of three crowns does not collect any prize. The seeds may be part of a larger pattern. But they must all be together with no empty spaces or other seeds between them. |
| + | If you create | ||
| - | ===== Winning | + | ===== Game end ===== |
| - | Collect three prizes to win. In a four player game, play as partners with the opposite player and collect three prizes as a team to win. Partners cannot discuss which seeds they hold. The only thing they can discuss is whether they want to get landed on. This ensures there isn' | + | Collect three prizes to win. |
| + | |||
| + | In a four-player game, play as partners with the opposite player and collect three prizes as a team to win. | ||
| + | Partners cannot discuss which seeds they hold. The only thing they can discuss is whether they want to get landed on. This ensures there is not too much "table talk" during the game. | ||
| + | |||
| + | ===== License ===== | ||
| + | |||
| + | Copyright © 2010 Jay Cormier and Don Kirkby (original), Copyright © 2019 Anika Henke (rewrite)\\ | ||
| + | Licenced under the [[http:// | ||
| ---- struct data ---- | ---- struct data ---- | ||
| - | game.description | + | game.description |
| - | game.image | + | game.image |
| game.players | game.players | ||
| game.time | game.time | ||
games/cream-of-the-crop.1561032448.txt.gz · Last modified: 2019/06/20 14:07 by selfthinker