games:relativity
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games:relativity [2019/06/20 14:01] – created from original source selfthinker | games:relativity [2019/06/20 14:04] – rewrite for clarity and consistency selfthinker | ||
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> First, Space gathered atoms from the most distant parts of the Cosmos, but only succeeded in making a few lousy organic molecules, and at last Space gave up the attempt. Then Time gathered creatures from the future, when life had already evolved on the planet, and Space complained that Time had cheated. | > First, Space gathered atoms from the most distant parts of the Cosmos, but only succeeded in making a few lousy organic molecules, and at last Space gave up the attempt. Then Time gathered creatures from the future, when life had already evolved on the planet, and Space complained that Time had cheated. | ||
> | > | ||
- | > And so Time snarled, "All right, | + | > And so Time snarled, "All right, |
- | > Then they changed places, and their contest continued. | + | > Then they changed places and their contest continued. |
- | ===== Setting Up ===== | + | ===== Setup ===== |
- | - From a standard piecepack, take the following components: | + | Take all 24 coins, the Sun and Moon tiles for trophies |
- | * All 24 coins. | + | |
- | * The Sun and Moon suits of tiles for trophies. | + | |
- | * 6 more tiles of any suit for the board. | + | |
- | - Flip the board tiles grid-side-up, | + | |
- | - Flip all coins suit-side-up and shuffle them. Place them on the board in something like the following layout. It doesn' | + | |
- | - Now flip the coins so that the numbers are showing. If the four central coins show the same number, it's a misdeal; reshuffle and re-deal the coins onto the board. | + | |
+ | Flip the six board tiles grid-side up so that they form a 4x6 grid. | ||
+ | Lay out the trophy tiles so that both players can see the ranks. | ||
- | ===== Playing | + | Flip all coins suit-side up and shuffle them. Place them on the board so that all the coins of the same suit are grouped together in a 2x3 space. |
- | Relativity is a two-player game with two roles, Space and Time, and two rounds, Night (Moon tiles) and Day (Sun tiles). Each player plays one role in the first round of the game, swapping coins until the first five trophies are won. Then, in the second round, players reset the board and then take the other role, swapping coins until one has won six trophies or ten trophies are won in total. Space goes first in both rounds. | + | {{: |
- | The object of the game is to collect six trophies for swapping | + | Flip the coins on the board rank-side up. If the four central |
- | Here are some examples of such shapes. The shapes can appear rotated or flipped from the examples, but the basic shapes will be the same. | + | ===== Goal ===== |
- | {{: | + | The object of the game is to swap coins on the board to create "DNA molecules" |
+ | Examples of such groups are: Four coins forming a square, a straight line, an " | ||
- | ===== Swapping Coins ===== | + | {{: |
+ | |||
+ | |||
+ | ===== How to play ===== | ||
+ | |||
+ | There are two roles, Space and Time, and two rounds, Night (Moon tiles) and Day (Sun tiles). | ||
+ | Each player plays one role in the first round of the game and the other role in the second round. | ||
Space and Time have different powers and swap coins in different ways. | Space and Time have different powers and swap coins in different ways. | ||
- | **Space** has the //power of adjacency// | + | Space always goes first. |
- | {{:games:original: | + | ==== Space ==== |
+ | |||
+ | Space has the **power of adjacency**. Space may swap any coin for any of the coins next to it (orthogonally or diagonally adjacent). | ||
+ | |||
+ | {{: | ||
+ | |||
+ | When Space swaps coins, the board " | ||
- | In addition, when Space swaps coins, the board " | ||
Thus, Space may always swap any given coin with eight other coins, even if that coin is on the edge of the board. | Thus, Space may always swap any given coin with eight other coins, even if that coin is on the edge of the board. | ||
- | **NOTE:** Space' | + | Note: You can only use Space' |
+ | |||
+ | ==== Time ==== | ||
+ | |||
+ | Time has the **power of sequence**. Time may swap any two coins anywhere on the board whose numbers are next to each other (in sequence). | ||
+ | |||
+ | {{: | ||
- | **Time** has the **power of sequence**. Time may swap any two coins anywhere on the board whose numbers are next to each other in sequence. For example, Time may swap the shaded 3 coin in the diagram below with any of the four 2 coins or four 4 coins on the board. | + | Null coins count as 0, and aces as 1, so the sequence |
- | Null coins are considered to be 0, and Aces to be 1, so the sequence | + | Time's time-warping powers wrap the sequence. Time can swap a 5 with a 4 or a null, or a null with an ace or a 5. |
- | Time's time-warping powers wrap the sequence, so a 5 may be exchanged | + | |
- | {{: | + | Thus, Time may exchange any given coin with eight others as well. |
- | **NOTE:** You may not reverse the move your opponent has just made, even if you normally could. | + | Note: You may not reverse the move your opponent has just made, even if you normally could. |
- | ===== Winning | + | ==== Winning |
- | When you create a DNA molecule, take the corresponding trophy for that number in the current round. For example, if you make a DNA molecule from four 3 coins during the Day round, show it to your opponent and take the 3 of Suns tile. Once someone takes a trophy for a number, no one may score that number again during that round. If you are clever enough to make two DNA molecules (or more) on the same swap, you may take all the trophies for the numbers you matched up. | + | When you create a DNA molecule, take the corresponding trophy for that rank. |
+ | For example, if you make a DNA molecule from ace coins during the Day round, show it to your opponent and take the Ace of Suns tile. | ||
- | When five trophies have been won and only one trophy | + | Once someone takes a trophy, |
- | When only one trophy remains in the second round, | + | When five trophies are gone and only one trophy remains in the first round, set it aside and do not score it. Then reset the board, switch roles, and play the second round. |
- | ===== Scoring | + | ===== Game end ===== |
- | The game ends as soon as one player | + | The game ends as soon as |
+ | * one player | ||
+ | * or the fifth trophy is won in the second round | ||
+ | The winner is the player who got the most trophies. If each player has five, the winner is the player who played Space during the first round. | ||
===== License ===== | ===== License ===== | ||
- | Copyright 2011 Marty Hale-Evans and Ron Hale-Evans. This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http:// | + | Copyright 2011 Marty Hale-Evans and Ron Hale-Evans.\\ |
+ | This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http:// | ||
---- struct data ---- | ---- struct data ---- | ||
- | game.description | + | game.description |
- | game.image | + | game.image |
game.players | game.players | ||
game.time | game.time |
games/relativity.txt · Last modified: 2019/06/22 14:17 by selfthinker