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games:relativity [2019/06/20 14:01] – created from original source selfthinkergames:relativity [2019/06/20 14:04] – rewrite for clarity and consistency selfthinker
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 > First, Space gathered atoms from the most distant parts of the Cosmos, but only succeeded in making a few lousy organic molecules, and at last Space gave up the attempt. Then Time gathered creatures from the future, when life had already evolved on the planet, and Space complained that Time had cheated. > First, Space gathered atoms from the most distant parts of the Cosmos, but only succeeded in making a few lousy organic molecules, and at last Space gave up the attempt. Then Time gathered creatures from the future, when life had already evolved on the planet, and Space complained that Time had cheated.
  
-> And so Time snarled, "All right, smartie—you think it's easy to be me? You try it!" +> And so Time snarled, "All right, smarty. You think it's easy to be me? You try it!" 
-> Then they changed placesand their contest continued.+> Then they changed places and their contest continued.
  
  
-===== Setting Up =====+===== Setup =====
  
-  - From a standard piecepacktake the following components: +Take all 24 coins, the Sun and Moon tiles for trophies and six more tiles for the board.
-    * All 24 coins. +
-    * The Sun and Moon suits of tiles for trophies+
-    * 6 more tiles of any suit for the board. +
-  - Flip the board tiles grid-side-up, and lay the tiles 2×3 so that they form a grid of 4×6 spaces. Lay out the trophy tiles so that both players can see the numbers. +
-  - Flip all coins suit-side-up and shuffle them. Place them on the board in something like the following layout. It doesn't matter where the suits are relative to one another, as long as all the coins in a suit are together in a 2×3 arrangement. \\ {{:games:original:relativity-setup.png?nolink|}} +
-  - Now flip the coins so that the numbers are showing. If the four central coins show the same number, it's a misdeal; reshuffle and re-deal the coins onto the board.+
  
 +Flip the six board tiles grid-side up so that they form a 4x6 grid.
 +Lay out the trophy tiles so that both players can see the ranks.
  
-===== Playing the Game =====+Flip all coins suit-side up and shuffle them. Place them on the board so that all the coins of the same suit are grouped together in a 2x3 space.
  
-Relativity is a two-player game with two roles, Space and Time, and two rounds, Night (Moon tiles) and Day (Sun tiles). Each player plays one role in the first round of the game, swapping coins until the first five trophies are won. Then, in the second round, players reset the board and then take the other role, swapping coins until one has won six trophies or ten trophies are won in total. Space goes first in both rounds.+{{:games:relativity-setup.png?nolink&300|}}
  
-The object of the game is to collect six trophies for swapping coins on the board and creating "DNA molecules" (special groups of coins)A DNA molecule is represented by a tetromino, or a cluster of four coins of the same value (such as four 5s or four Aces)connected vertically or horizontally, but never diagonally.+Flip the coins on the board rank-side upIf the four central coins show the same rankreshuffle and re-deal the coins onto the board.
  
-Here are some examples of such shapes. The shapes can appear rotated or flipped from the examples, but the basic shapes will be the same.+===== Goal =====
  
-{{:games:original:relativity-shapes.png?nolink|}}+The object of the game is to swap coins on the board to create "DNA molecules". For each DNA molecule the player collects a trophy. A DNA molecule is a tetromino, a group of four coins of the same rank (such as four 5s or four aces). The coins in the group have to be next to each other (either vertically or horizontally but not diagonally).
  
 +Examples of such groups are: Four coins forming a square, a straight line, an "L" shape, a "4" or "Z" shape or a "T" shape. The groups can be rotated or flipped.
  
-===== Swapping Coins =====+{{:games:relativity-shapes.png?nolink&300|}} 
 + 
 + 
 +===== How to play ===== 
 + 
 +There are two roles, Space and Time, and two rounds, Night (Moon tiles) and Day (Sun tiles). 
 +Each player plays one role in the first round of the game and the other role in the second round.
  
 Space and Time have different powers and swap coins in different ways. Space and Time have different powers and swap coins in different ways.
  
-**Space** has the //power of adjacency//. Space may swap any coin for any other coin that is orthogonally or diagonally adjacent. For example, in the diagram below, Space may swap the shaded 3 coin with any of the eight coins around it.+Space always goes first.
  
-{{:games:original:relativity-space-power.png?nolink|}}+==== Space ==== 
 + 
 +Space has the **power of adjacency**. Space may swap any coin for any of the coins next to it (orthogonally or diagonally adjacent). 
 + 
 +{{:games:relativity-space.png?nolink&300|}} 
 + 
 +When Space swaps coins, the board "wraps". The right edge of the board is considered to join up with the left edge, and the top edge with the bottom edge. That means, Space may swap the coins on all four corners of the board (but only two at a time).
  
-In addition, when Space swaps coins, the board "wraps"—that is, the right edge of the board is considered to join up with the left edge, and the top edge with the bottom edge. For example, in the diagram, Space may swap the Null coin on the right edge of the board with the Ace, 2, 5, 3, and Null directly adjacent to it, and also the 5, 3, and 2 on the left edge of the board. Space may swap coins on the edges as if the board were continuous. In particular, Space may swap the coins on all four corners of the board (but only two at a time, of course). 
 Thus, Space may always swap any given coin with eight other coins, even if that coin is on the edge of the board. Thus, Space may always swap any given coin with eight other coins, even if that coin is on the edge of the board.
  
-**NOTE:** Space's space-warping powers may only be used for swapping, not for deciding which coins form part of a DNA molecule. DNA molecules do not wrap.+NoteYou can only use Space's space-warping powers for swapping, not for creating DNA molecules. DNA molecules do not wrap. 
 + 
 +==== Time ==== 
 + 
 +Time has the **power of sequence**. Time may swap any two coins anywhere on the board whose numbers are next to each other (in sequence). 
 + 
 +{{:games:relativity-time.png?nolink&300|}}
  
-**Time** has the **power of sequence**. Time may swap any two coins anywhere on the board whose numbers are next to each other in sequence. For example, Time may swap the shaded 3 coin in the diagram below with any of the four 2 coins or four 4 coins on the board. +Null coins count as 0, and aces as 1, so the sequence is: nullace, 2, 3, 4, 5. 
-Null coins are considered to be 0, and Aces to be 1, so the sequence runs NA, 2, 3, 4, 5. +Time's time-warping powers wrap the sequence. Time can swap a 5 with a 4 or a nullor null with an ace or a 5.
-Time's time-warping powers wrap the sequence, so a 5 may be exchanged with a 4 or a Nulland Null may be exchanged with an Ace or a 5. Thus, Time may exchange any given coin with eight others as well.+
  
-{{:games:original:relativity-time-power.png?nolink|}}+Thus, Time may exchange any given coin with eight others as well.
  
-**NOTE:** You may not reverse the move your opponent has just made, even if you normally could.+Note: You may not reverse the move your opponent has just made, even if you normally could.
  
  
-===== Winning Trophies =====+==== Winning trophies ====
  
-When you create a DNA molecule, take the corresponding trophy for that number in the current round. For example, if you make a DNA molecule from four 3 coins during the Day round, show it to your opponent and take the of Suns tile. Once someone takes a trophy for a number, no one may score that number again during that round. If you are clever enough to make two DNA molecules (or more) on the same swap, you may take all the trophies for the numbers you matched up.+When you create a DNA molecule, take the corresponding trophy for that rank. 
 +For example, if you make a DNA molecule from ace coins during the Day round, show it to your opponent and take the Ace of Suns tile.
  
-When five trophies have been won and only one trophy remains in the first roundset it aside and do not score it, then reset the boardswitch roles, and play the second round.+Once someone takes a trophy, no one may score that rank again during that round. If you make more than one DNA molecule on the same swapyou may take all the trophies for the ranks you matched up.
  
-When only one trophy remains in the second round, again set it aside and do not score it.+When five trophies are gone and only one trophy remains in the first round, set it aside and do not score it. Then reset the board, switch roles, and play the second round. When only one trophy remains in the second round, set it aside and do not score it either.
  
-===== Scoring =====+===== Game end =====
  
-The game ends as soon as one player gains six or more trophies or when the fifth trophy is won in the second roundThe winner is the player who gains the most trophies. If each player has five, the winner is the player who played Space during the first round.+The game ends as soon as 
 +  * one player wins six or more trophies 
 +  * or the fifth trophy is won in the second round 
 +The winner is the player who got the most trophies. If each player has five, the winner is the player who played Space during the first round.
  
 ===== License ===== ===== License =====
  
-Copyright 2011 Marty Hale-Evans and Ron Hale-Evans. This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.+Copyright 2011 Marty Hale-Evans and Ron Hale-Evans.\\ 
 +This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
  
 ---- struct data ---- ---- struct data ----
-game.description     :  +game.description     : Two players take on the roles of Space and Time. Over the course of two rounds (Night and Day) they swap coins on the board to create DNA molecules (groups of coins). The one with the most molecules wins. 
-game.image           : +game.image           : :games:relativity-shapes.png
 game.players         : 2 game.players         : 2
 game.time            : 20-30 game.time            : 20-30
games/relativity.txt · Last modified: 2019/06/22 14:17 by selfthinker